Shaolin

[Pre-Alpha]
This is the Player Hub, an area based on the Burroughs of New York + Staten Island. The idea here was to use the inspiration of the Burroughs of New York City to create a space that represented a stylized NYC style we were striving for. We wanted a space that felt alive and vibrant: with more saturation than your typical PBR shading model and a more painterly/simplified styling to the textures.

Though we didn't have a Real-Time Day/Night cycle, we wanted to have varied atmospheres that the player would encounter at different points in the game.

Credits:
Level Design
- Daniel Bellemare (Lead Level Designer)

Environment Art
- Chee Fong (Principal Environment Artist)
- Rob Howell (Sr. Environment Artist)
- Mathieu Clerveau (General Artist/Environment Artist)
- Dan Rhodes (Sr. Environment Artist - External/Lakshya)
- Carl Packer (Sr. Environment Artist - External/Lakshya)
- Lilian Theodosopoulou (Environment Artist - External/Lakshya)
- Geoffrey Nahashon (Art Lead)

VFX
Kwamé Babb

Lighting
Matthew Choy (Sr. Lighting Artist - External/Lakshya)
Geoffrey Nahashon (Lead Artist)

Technical Artists
J. Tuason
Lisa Hazen