Just some Substance Designer work...
PBR Lava Rock Study
Metalness/Rough Workflow
Just a study I did of Lava rock. This is a fully procedural, fully customizable material with a height based mask for the glowing magma.
PBR Stone Wall Material
Metalness/Rough workflow
A Stone Wall Material with custom grout (shown here without any grout)
Basic Rock shape is a custom (destructive) mask. Rock height/sculpt, detail/grout detail are node controlled.
PBR Procedural Wood
Metalness/Rough workflow
Fully procedural wood with adjustable grain lines, knots and cracks number, and grain roughnenss.
Just some Straw