Substance Designer: Materials

Just some Substance Designer work...

PBR Lava Rock Study
Metalness/Rough Workflow

Just a study I did of Lava rock. This is a fully procedural, fully customizable material with a height based mask for the glowing magma.

PBR Stone Wall Material
Metalness/Rough workflow

A Stone Wall Material with custom grout (shown here without any grout)

Basic Rock shape is a custom (destructive) mask. Rock height/sculpt, detail/grout detail are node controlled.

PBR Procedural Wood
Metalness/Rough workflow

Fully procedural wood with adjustable grain lines, knots and cracks number, and grain roughnenss.

Just some Straw

The intricate beauty of straw...

The intricate beauty of straw...

A straw cylinder.

A straw cylinder.